Screen printing a halftone image means reproducing a grid of tiny dots through a mesh whose threads also form a grid. If the two grids are too close in scale, the mesh cannot hold the dot, and the interference between them produces visible patterning called moiré.
The industry rule of thumb is the 4:1 ratio: mesh count should be at least four times the halftone line screen.
minimum mesh (threads/inch) ≥ 4 × LPI
| Halftone LPI | Minimum mesh | Practical mesh | Typical job |
|---|---|---|---|
| 35 | 140 | 156–160 | Bold graphics, coarse detail, dark garments |
| 45 | 180 | 196–200 | General garment printing |
| 55 | 220 | 230–250 | Finer detail, standard sim-process |
| 65 | 260 | 280–305 | Detailed graphics on light garments |
| 85 | 340 | 355–380 | High-detail work, requires tight control |
Working the other way — you have 305 mesh and want to know the maximum safe LPI — divide instead: 305 ÷ 4 = 76 LPI. Round down rather than up; the ratio is a minimum, not a target.
Mesh is sold in both. The conversion is tpi = tpc × 2.54, so a 120 thread/cm mesh is about 305 threads/inch. The two are not interchangeable in conversation — “120 mesh” means two very different screens depending on which unit the supplier uses, and this is a common source of ordering errors.
You can try, but you will lose dots. Fine highlight dots fall through the mesh openings entirely, so highlights blow out and the tonal range collapses. The 4:1 ratio is a practical limit, not a conservative one.
No. High mesh lays down less ink, so coverage on dark garments suffers and you may need multiple passes or a white underbase. Choose the mesh for the job: coarse for bold coverage on darks, fine for detail on lights.
Almost always moiré from insufficient mesh-to-LPI ratio, or a dot angle aligning with the mesh. Check the ratio first, then the angle, then the mesh colour.