Mesh count and halftone dots are locked together

Screen printing a halftone image means reproducing a grid of tiny dots through a mesh whose threads also form a grid. If the two grids are too close in scale, the mesh cannot hold the dot, and the interference between them produces visible patterning called moiré.

The industry rule of thumb is the 4:1 ratio: mesh count should be at least four times the halftone line screen.

minimum mesh (threads/inch) ≥ 4 × LPI

What that gives you

Halftone LPIMinimum meshPractical meshTypical job
35140156–160Bold graphics, coarse detail, dark garments
45180196–200General garment printing
55220230–250Finer detail, standard sim-process
65260280–305Detailed graphics on light garments
85340355–380High-detail work, requires tight control

Working the other way — you have 305 mesh and want to know the maximum safe LPI — divide instead: 305 ÷ 4 = 76 LPI. Round down rather than up; the ratio is a minimum, not a target.

The other variables that change the answer

Threads per inch versus threads per centimetre

Mesh is sold in both. The conversion is tpi = tpc × 2.54, so a 120 thread/cm mesh is about 305 threads/inch. The two are not interchangeable in conversation — “120 mesh” means two very different screens depending on which unit the supplier uses, and this is a common source of ordering errors.

Common questions

Can I print a higher LPI than the ratio allows?

You can try, but you will lose dots. Fine highlight dots fall through the mesh openings entirely, so highlights blow out and the tonal range collapses. The 4:1 ratio is a practical limit, not a conservative one.

Does higher mesh always mean better quality?

No. High mesh lays down less ink, so coverage on dark garments suffers and you may need multiple passes or a white underbase. Choose the mesh for the job: coarse for bold coverage on darks, fine for detail on lights.

Why did my print come out with a pattern in the halftone?

Almost always moiré from insufficient mesh-to-LPI ratio, or a dot angle aligning with the mesh. Check the ratio first, then the angle, then the mesh colour.